The Internet
TESL Journal
Using Comics with ESL/EFL Students
Justine Derrick
derrick_justine (at) yahoo.com
Salisbury, Maryland, USA
Introduction
Comic strips, comic books, and graphic novels can be used in ESL and
EFL classrooms to encourage students to read. They can also form
the basis of several classroom activities that will engage students and
generate discussion.
Second Language Acquisition, Reading, and Comics
In all theories of second language acquisition, input plays a role
(though the role varies in importance in each of the different
theories). One important form of input is reading. Reading
can aid in vocabulary development, and “[…] Nagy, Herman, and Anderson
(1985) argue that picking up word meanings by reading is 10 times
faster than intensive vocabulary instruction” (Krashen, 1993, p.
15). Reading can also aid other skills, as “several studies
confirm that those who read more in their second language also write
better in that language (Salyer 1987; Janopoulos 1986; Kaplan and
Palhinda 1981)” (Krashen, 1993, p. 7). Therefore, reading can and
should play an important role in the second or foreign language
classroom.
The most important factor in the development of reading skills is the
amount of time a student actually spends reading (Cummins, 2003, p.
20). One of the ways that ESL/EFL teachers can increase the
amount of time their students read is by using comics and graphic
novels, which can be especially useful in second language
classrooms. Not only can they provide language learners with
contextualized comprehensible input, they can also engage the learner
and lead him or her to explore more graphic novels or books, magazines,
newspapers, and other reading materials.
Graphic novels and comics deal with spoken language differently than
books do. Usually, comic book writers attempt to capture spoken
language as it really occurs, complete with gaps, hesitations, and
slang. In fact, “[...] comic strips [can be used] as a means to
help students deal with ‘the ambiguity, vagueness and downright
sloppiness of spoken English’” by introducing “language learners to
‘ellipsis, blends, nonwords, vague lexis, confirmation checks,
contrastive stress, new topic signals, nonverbal language, mitigators,
[and] routine/ritual phrases’” (Cary, 2004, p. 33). These are
aspects of spoken language that English textbooks might not deal with
or, if they do, only as an afterthought. Comics, on the other
hand, put each of these into context and make them relevant to second
language learners.
Comics, specifically comic strips, usually deal with humor. They
can be useful for introducing language learners to the culture and
humor of English-speakers. Cary (2004) responds to the question:
“Do the jokes in lots of comics make them too difficult for […]
beginning second language learners?” by stating that “If read alone,
yes, even with a good bilingual dictionary at the ready.” He
recommends “A teacher-facilitated discussion of a ‘buddy read,’ where
beginners work with native speakers or more advanced L2 learners to get
the jokes, [which] can turn a comic that would have been an
impenetrable and frustrating read if processed alone into something
understandable, funny, and meaningful” (Cary, 2004, p. 69). In
this case, not only do comics lead to laughter, they also lead to
productive and relevant discussions in the second language classroom.
On the other hand, not all comic books and graphic novels are light
reading. Over the past several years, more and more graphic
novels have appeared that address more serious topics, such as family
relationships, war, coming of age, and current events. Several of
these graphic novels have won major awards, such as the Pulitzer Prize,
the Hugo award, and the World Fantasy Award. As they have
matured, graphic novels have moved from the realm of children and can
appeal to and be used with adult students.
Visual Literacy
Just as reading a book or magazine requires a certain set of skills, so
does reading a comic book or graphic novel. Comic books and
graphic novels call for “visual literacy,” where students need to
learn to recognize certain symbols and decode their meaning, much in
the same way they do while reading texts.
In the case of comics and graphic novels, elements of visual literacy
include the visual symbols and shorthand that comics use to represent
the physical world. For example, two or more wavy lines rising up
from something indicate smoke. With flies added, they indicate a
bad smell. Lines trailing after a person or a car indicate
movement. Text bubbles change their form to indicate if a person
is thinking, speaking, or shouting. Also, comic book artists
sometimes use a dashed or dotted outline to show invisibility or Xs in
place of eyes to represent death.
ESL/EFL students who have read comics in their native language will
probably be better able to decode the visual symbols in comics.
For example, “they know that large, non-bubbled text is typically a
sound effect and that a string of nonsense symbols like #?”@?#*?! isn’t
nonsense at all but an unprintable obscenity that could make a sailor
blush” (Cary, 2004, p. 62). On the other hand, comics from
different countries have developed their own visual code. Asian
comics sometimes use different symbols than their North American and
European counterparts. While students might be able to
inductively discern the meanings of most symbols, teachers should be
aware that some symbols could potentially cause confusion for their
students.
How to Use Comics and Graphic Novels in the Classroom
These activities can be used as stand-alone activities, or they can be
used to prepare students to read an entire graphic novel or comic
book.
Activity 1: Understanding Visual Symbols
Before using comics in the ESL/EFL classroom, it is a good idea to
prepare students to interpret the visual symbols they might encounter
in the comics. Put students into pairs or small groups and ask
them how they would represent, in pictures and without using any words,
the following concepts: a bad small, a telephone ringing, shouting,
thinking, a ghost, and heat. After the students finish,
distribute examples of the above concepts from comics. The
students can then discuss the differences between their ideas and the
ones the comic writers used and which they prefer.
Activity 2: Reading Order in Comics
Comic strips follow an order, left to right, that mirrors how English
is read. Certain graphic novels, however, do not always follow
this same straightforward pattern. Maus, by Art Speigelman, and
Palestine, by Joe Sacco, are two such graphic novels. Their
authors often indicate a certain mood or state by not strictly
following a left to right order. Students can look at excerpts of
these two graphic novels (or similar ones) and discuss the order in
which they should read the page, how they know to read it in that
order, and why the authors chose to present their stories in such a
manner.
Activity 3: Comic Jigsaw
This is a quick activity that can be used to put students into pairs
for another activity, to introduce a topic, or to provoke a discussion
on humor. First, find several one panel comics. Next,
separate the text from the panel. This can be done by copying the
text onto a different piece of paper and then blanking out the text
from the comic. Finally, distribute these items to students,
making sure that each student has either some text or a panel.
Students will need to talk to each other and try to match their panel
to text or their text to a panel. When students have found their
match, they can sit down together.
Activity 4: Fill in the Text
This is an activity where students must generate text based on
pictures. Choose a comic strip or a scene from a graphic novel or
comic book, then cover the text in the speech bubbles and make photo
copies. Distribute these copies to your students, and have them
write text in the blank speech bubbles.
This activity can be used to encourage use of new vocabulary or
expressions or as a continuation of a lesson (i.e., in a business
English class, students can read and discuss Dilbert comics, then
create their own). Students can work separately or in pairs to
create their comics, then can have a competition to see who has created
the funniest comic. Students who worked in pairs on comics that
have two characters can even perform their comics in front of the class.
Activity 5: Creating Pictures
This activity is the opposite of the previous activity. Instead
of creating text, students have to draw pictures to accompany
text. The text can come from comics or can come from a book or
even a poem. This activity is not only for younger learners, as
it can force adults to examine the subtexts of speech and determine how
to represent it pictorially.
Activity 6: Putting Panels in Order
In this activity, students are given comic strip panels that have been
cut apart, and they must work together to put them in order.
Students must use their knowledge of joke structure or conversation
patterns to put the images in order.
Activity 7: Creating Comics
Particularly creative or open students can be given the task of
creating their own comics. After completing other activities with
comics or after reading and responding to comics, students can work
together or individually to create their own comics on a given theme,
either by drawing them or by cutting and pasting pictures from a
magazine or newspaper.
Resources
Comic Strips are as close as the nearest newspaper; they can also be
found on the internet at www.comics.com.
Also on the internet are Archie comics with definitions and discussion
questions geared towards ESL students (www.archiecomics.com/podcasts).
McCloud has created an interactive comic which can be accessed at http://www.baciamistupido.com/html/index.asp?page=Carl,
and Marvel comics can be accessed (for a monthly fee) at www.marvel.com.
There are several graphic novels that can be used
with adult students. Friedrich’s Roadstrips is an anthology of
short comics created by various artists in different parts of the
United States. Nakazawa’s autobiographical Barefoot Gen series
tells the story of life in Japan after the atomic bombing of
Hiroshima. Sacco has written several journalistic graphic novels,
including one on Palestine and several on Bosnia and Sarajevo.
Satrapi’s Persepolis recounts her life growing up in Iran during the
Islamic Revolution. Speigelman’s Maus is about his father’s
experiences during the Holocaust. Ware’s Jimmy Corrigan examines
the relationship between a father and son.
For additional ideas, Gravett’s Graphic Novels
examines several graphic novels and comic books, dividing them by genre
and providing short excerpts of some.
Bibliography
- Cary, S. (2004). Going graphic: Comics at work in the
multilingual classroom. Portsmouth, NH: Heinemann.
- Cummins, J. (2003). Reading and the bilingual
student: Fact and friction. In Garcia, G. (Ed.). English
learners: Reaching the highest level of English literacy (pp. 2-33).
Newark, DE: International Reading Association.
- Friedrich, P. (2005). Roadstrips: A graphic journey
across America. San Francisco: Chronicle Books.
- Gravett, P. (2005). Graphic novels: Stories to change
your life. New York: Collins Design.
- Krashen, S. (1993). The power of reading: Insights
from the research. Englewood, CO: Libraries Unlimited, Inc.
- McCloud, S., & Slavador, M. (2002). Carl.
Retrieved April 15, 2006, from the World Wide Web: http://www.baciamistupido.com/html/index.asp?page=Carl
- Nakazawa, K. (2004). Barefoot Gen (Project Gen,
Trans.). San Francisco: Last Gasp.
- Sacco, J. (1993). Palestine. Seattle:
Fantagraphics Books.
- Satrapi, M. (2003). Persepolis: The story of a
childhood (L’Association, Trans.). New
York: Pantheon Books.
- Speigelman, A. (1986). Maus II: And here my troubles
began. New York: Random House.
- Spiegelman, A. (1980). Maus I: My father bleeds
history. New York: Random House.
- Ware, C. (2000). Jimmy Corrigan: The smartest kid on
earth. New York: Pantheon Books.
The Internet TESL Journal, Vol. XIV, No. 7, July 2008
http://iteslj.org/
http://iteslj.org/Techniques/Derrick-UsingComics.html