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Ten Good Games for Recycling Vocabulary
Mark Koprowski
markkoprowski [at] yahoo.com
Introduction
Learning is remembering. If we respect this axiom, the review and
recycling of new language items will be critical if they stand a chance
of becoming readily accessible in long-term memory. In fact, students
do the majority of their forgetting shortly after the lesson and then
the rate of forgetting diminishes. To avoid this lexical vanishing act,
one solution offered is to follow the 'principle of expanding
rehearsal'. This idea suggests that learners review new words shortly
after they are presented, and then at increasingly longer intervals. To
stimulate long-term memory then, ideally, words would be reviewed 5-10
minutes after class, 24 hours later, one week later, one month later,
and finally six months later. Teachers might even consider doing a
quick review of words and phrases which were introduced just a short
while ago in the lesson. But unless these new language items are
noticed and understood on multiple occasions, they will likely fade
from memory and be forgotten.
Experts these days concur that learners actually need as many as 5 to
16 'meetings' with a new language item in a variety of contexts before
it can be truly learned and activated for genuine use. Teachers then
can help solidify new words in long-term memory by creating regular
opportunities in their learning program that encourage students to make
form-meaning connections of new vocabulary items. Both repetition and
retrieval practice of new items are key. In my experience, this is best
achieved by organizing fun, competitive, and motivating vocabulary
games and activities which adhere to the expanding rehearsal mentioned
above. Over the past decade, I've put together a variety of sure-fire
and engaging vocabulary recycling activities drawn from a number of
sources: resource books, teachers, trainers, and some of which are of
my own invention. Give them a try, and have your students start
remembering today.
1. Taboo (aka Hot Seat)
Divide the class into Teams A and B. Team A sits in a group on one side
of the classroom, Team B sits on the other side. Bring two chairs to
the front of the room so that when seated, a student is facing his or
her respective team and their back is to the blackboard or white board.
One member from each team sits in their team's chair. The teacher
writes a word, phrase, or sentence on the board. The students in the
chairs mustn't see what's written on the board. Once the teacher yells
'go', the teams have one minute, using only verbal clues, to get their
seated teammate to say the item written on the board. The only rule (or
taboo) is that they MUSTN'T say the item written on the board, in full
or part. The first student in the hot seat to utter the word scores a
point for their team. When the round is over, two new team players are
rotated into the hot seat and a new item is written up. The first team
to score X number of points wins.
Variation: To ensure a slightly quieter and less chaotic game, the
teams can take it in turns. Rather than two students in the hot seat,
only one member from each team plays at a time. The teacher as usual
scribbles a word on the board and gives the team one minute to get
their teammate to say the item. If the hot-seated player manages to say
the word, the teacher quickly writes another item on the board and so
on until the minute is up. The team scores a point for every item they
manage to say within one minute.
2. Memory Challenge
Put the students into pairs or small groups. Give them a time limit
(e.g. 3 minutes) and ask them to write down as many words, phrases,
and/or expressions as they can from the last lesson on topic X. The
pair or group that can remember the most items wins.
Variation: To add a spelling
accuracy component, teams can also earn an extra point for each
correctly spelt item.
3. Last One Standing
Give the class a topic (e.g. food, clothes, animals, things in a
kitchen) and ask them to stand up, in a circle if possible. Clap out a
beat and say, one, two, three, followed by a topic-related word. After
the next three beats, the next student in the circle gives a word
related to the topic, and so it continues. Anyone who can't think of a
word or repeats a word already said has to sit down and it's the next
person's turn. The winner is the last one standing.
4. Pictionary
Divide the class into Teams A and B. Team A sits in a group on one side
of the classroom, Team B sits on the other side. One member from each
team goes to the board. The teacher flashes them a word, phrase, or
expression written on a piece of paper. The students have one minute to
get their respective team to say the item only by drawing pictorial
clues on the board. Written words, verbal clues, or gestures are
forbidden. The first team to say the word scores a point.
Variation: The teams review their notes from prior lessons, and
collectively come up with a list of items the other team will have to
draw.
5. Bingo
The teacher writes up 10 words, phrases and/or expressions on the
board. Each student chooses any 5 of the items from the board and
writes them down. The teacher then selects one of the items at random
(bits of paper from a hat, for example) and offers a brief definition
or synonym of the item but does not say the word itself. If a student
thinks they have the word the teacher described, they tick it. When a
student ticks all of their words, they shout BINGO!! The first student
to shout BINGO wins the round. Additional rounds can be played with
different sets of words.
6. Outburst
Divide the class into Teams A and B. The teacher assigns each team a
particular topic (e.g. sports, vehicles, things in an office) which is
to be kept secret from the other team. Each team meets for 5 minutes in
private and collectively draws up a list of ten items related to the
topic. After the lists are made, the game begins. The teacher tells
Team A the name of Team B's topic. Team A then has one minute to try to
guess the items on Team B's list (hence producing a noisy outburst).
The members of Team B must listen and tick the items which Team A
manages to guess. For every word Team A guesses correctly, they score a
point. For every word they miss, Team B gets a point. After the points
are recorded, it's Team B turn to guess Team A's list. Additional
rounds can be played with different topics assigned by the teacher. The
first team to score X number of points wins.
7. Concentration
Divide the class into small groups. Each group is given a set of cards
which are spread out on the table face-down. The sets are made up of
two kinds of cards: word cards + definition/picture cards. Students in
turn pick up a card, turn it over, and try matching it to its
corresponding card. If there's no match, the cards are returned to
their original place on the table and play passes to the next student.
If a match is made, the student keeps the pair and tries to make
another match. Once all the cards are matched, the winner is the player
who has matched the most number of cards.
Variation: Rather than using
word + definition/picture cards, students can match the first and
second half of common phrases, expressions, idioms or other multi-word
lexical items; e.g. "have" on one card, "a good time" on the other
card.
8. Scrambled Letters
Write up eight words with their letters shuffled (e.g. eicscen for
science) on the board. When the teacher says 'go', the students,
individually or in pairs, endeavor to untangle the words as quickly as
they can. The first student or pair, to do so wins. The teacher can
then quickly run through each of the scrambled letter groups on the
board, eliciting information about each word or concept. Tip: Don't
make them too difficult.
Variation: Phrases, expressions, and idioms larger than 2 words can
also be used (e.g. "you're having when time flies fun" for "time flies
when you're having fun".)
9. Q & A
Write up two separate word lists on the board; an A list and a B list.
Assign half the class the A list and the other half list B. Each
student takes each word from their list and contextualizes it into a
coherent question. Ideally, the question should demonstrate some
understanding of the word (e.g. Is your family very hospitable?, NOT
What does hospitable mean?). If students need help, they can consult
the teacher, their notes, or their textbook. When the students have
finished writing their questions, As and Bs pair up and exchange their
list of questions. The students read each question and write an answer
to the question on the same piece of paper. In their answer, they need
to use the same word that is underlined in the question. After the
answers are written, the papers are exchanged again and read by the
original student.
example:
Student A's question: Are there any skyscrapers in
New York City?
Student B's answer: Yes, New York City
has several skyscrapers.
10. Categories (aka The Alphabet Game)
Divide the class into 3 or 4 teams and assign a secretary for each
group. On one side of the board, write down six categories related to
the current topic or syllabus of your course (e.g. countries, sports,
jobs, movies, furniture, verbs, things that are round). To start the
game, the teacher randomly selects a letter of the alphabet and
scribbles it onto the board. Each team must then work together to
quickly find a word for each of the six categories that starts with the
chosen letter. The first team to complete all six categories shouts
"stop!" The class then stops writing, and a member of the team goes to
the board to fill in the categories. The teacher then checks each word
with the class and also elicits what other teams had for each category.
If the quickest team has filled in each category correctly, they earn
one point for their team. The teacher then chooses a different letter
and another round is played. The first team to score X number of points
wins.
Bibliography
- Baddeley, A. 1990. Human Memory: Theory and Practice. Needham
Heights, MA: Allyn and Bacon.
- Beck, I.L., M.G. McKeown and R.C. Omanson. 1987. The effects and
use of diverse vocabulary instruction techniques. In. M.G.
McKeown and M.E. Curtis (Eds.) The Nature of Vocabulary Acquisition:
147-63. Hillsdale, N.J.: Lawrence Erlbaum.
- Bloom, K.C. and Shuell, T.J. 1981. ŒEffects of massed and
distributed practice on the learning and retention of second-language
vocabulary‚, Journal of Educational Research, 74, 245-248
- Gairns R. and S. Redman. 1986. Working with Words. Cambridge:
Cambridge University Press.
- Nation, I.S.P. 1990. Teaching and Learning Vocabulary. New York:
Newbury House.
- Nation, I.S.P. 2001. Learning Vocabulary in Another Language.
Cambridge: Cambridge University Press.
- Pimsleur, P. 1967. 'A memory schedule'. Modern Language Journal
51/2: 73-5
- Thornbury, S. 2002. How to Teach Vocabulary. Pearson ESL.
The Internet TESL Journal, Vol. XII, No. 7, July 2006
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http://iteslj.org/Techniques/Koprowski-RecylingVocabulary.html