The Internet TESL Journal

A Fun Reading Quiz Game

Madhavi Gayathri Raman
gayathriraman [at] yahoo.com
Central Institute of English and Foreign Languages (Hyderabad, India)
Reading is seen as a boring task for most students attending language classes on a professional course. This game shows how reading can be made an exciting activity if it is presented in the form of a quiz.

Introduction

A lack of interest in attending language courses is a persistent problem that most teachers teaching English to students enrolled in professional courses face. And when language classes are attended, the biggest challenge lies in motivating students to read. While teaching on a communications course to first year engineering students, we found that one way of motivating students to read, improve their study skills and promote peer teaching/learning and group dynamics was to turn the reading activity into a quiz.

Procedure

Students were provided with a reading text. They were asked to read the entire text once individually.

The students were then divided into two groups. The text was also divided into two sections of approximately equal length. Each group was assigned one half of the text. The two groups were instructed to read the passages assigned to them. They then had to frame questions based on the passage that they would pose to members of the opposite group. The teacher then laid down a few guidelines that they had to follow while preparing the questions. The questions framed had to include comprehension questions, both global and inferential, vocabulary items and grammar items. The students were told that they could use different exercise types such as true/false, yes/no, providing words from the text that matched a particular dictionary meaning, synonyms, antonyms and so on. They were encouraged to use the dictionary while framing questions. Each member of the group had to contribute at least two questions. After having prepared the questions they were asked to read the other half of the passage as they would have to answer questions based on it (they would be asked questions by the opposite group).

Once all the questions had been prepared and the groups were ready to begin the quiz, the rules of the game were laid down. Each person in a group got a chance to ask a question to a member of the opposite group. This was to ensure that every one got a chance to ask a question and answer one as well. The person who asked the question would decide if the answer was the correct one. In case of doubt or any disagreement, the teacher would step in and mediate. Each correct answer was worth one point. Each team was given a time limit of two minutes to answer a question. Prompting a team member was discouraged. All the students were therefore required to read the text well. The team with the maximum number of points would be declared the winner.

Once the students began working on the specific texts assigned to them we found that:
Finally and most importantly, the students read a text entirely on their own without realizing that they were performing a task that most of them disliked - READING.

Conclusion

This kind of activity is one way of motivating students to read and sustaining their interest in reading. When reading becomes a game it takes away the monotony that they appear to associate with the act of engaging with the printed page. Instead the game aspect comes to the foreground. The student believes he is playing a game (of course some smart ones realize what is actually happening!) and the teacher succeeds in getting him to read without his getting bored.

As the students start reading more complex passages, the teacher can modify the rules of the game to include more challenging exercise types. Groups can be asked to prepare exercises for their classmates which can then be exchanged.

References


The Internet TESL Journal, Vol. X, No. 8, August 2004
http://iteslj.org/
http://iteslj.org/Techniques/Raman-ReadingGame.html