The Internet TESL Journal
A Fun Reading Quiz Game
Madhavi Gayathri Raman
gayathriraman [at] yahoo.com
Central Institute of English and Foreign Languages (Hyderabad, India)
Reading is seen as a boring
task for most students attending language classes on a professional
course. This game shows how reading can be made an exciting activity if it
is presented in the form of a quiz.
Introduction
A lack of interest in attending language courses is a persistent problem
that most teachers teaching English to students enrolled in professional
courses face. And when language classes are attended, the biggest challenge
lies in motivating students to read. While teaching on a communications course
to first year engineering students, we found that one way of motivating students
to read, improve their study skills and promote peer teaching/learning and
group dynamics was to turn the reading activity into a quiz.
Procedure
Students were provided with a reading text. They were asked to read the entire
text once individually.
The students were then divided into two groups. The text was also divided
into two sections of approximately equal length. Each group was assigned
one half of the text. The two groups were instructed to read the passages
assigned to them. They then had to frame questions based on the passage that
they would pose to members of the opposite group. The teacher then laid down
a few guidelines that they had to follow while preparing the questions. The
questions framed had to include comprehension questions, both global and
inferential, vocabulary items and grammar items. The students were told that
they could use different exercise types such as true/false, yes/no, providing
words from the text that matched a particular dictionary meaning, synonyms,
antonyms and so on. They were encouraged to use the dictionary while framing
questions. Each member of the group had to contribute at least two questions.
After having prepared the questions they were asked to read the other half
of the passage as they would have to answer questions based on it (they would
be asked questions by the opposite group).
Once all the questions had been prepared and the groups were ready to begin
the quiz, the rules of the game were laid down. Each person in a group got
a chance to ask a question to a member of the opposite group. This was to
ensure that every one got a chance to ask a question and answer one as well.
The person who asked the question would decide if the answer was the correct
one. In case of doubt or any disagreement, the teacher would step in and
mediate. Each correct answer was worth one point. Each team was given a time
limit of two minutes to answer a question. Prompting a team member was discouraged.
All the students were therefore required to read the text well. The team
with the maximum number of points would be declared the winner.
Once the students began working on the specific texts assigned to them we
found that:
- they engaged with the text with a degree of intensity and thoroughness
that we had not seen earlier.
- they used their dictionaries to look up meanings of new words. Entries
with multiple meanings were looked at more carefully and clarifications were
sought from the teacher about their use. They began to pay more attention
to symbols accompanying the entries like PHV, IDM. Usually, the students
ignored the information conveyed by these symbols.
- each member of the group participated actively in the preparation of
questions. Even those who were generally quiet in class took interest in
the activity. Possible questions were suggested and while some were accepted
others were rejected on the grounds that they were too easy or direct. At
all times, the endeavor was to pose challenging questions to members of the
opposite group.
- one group subdivided itself into smaller groups and each group took
up the responsibility of preparing a set of questions for different exercise
types. They then got together and compiled the entire set of questions.
- group members ensured that the weaker members of their group had looked
at some of the more important points in the text carefully so that they wouldn’t
lose points. In fact, some very covert prompting did occur until members
of the opposite group objected! The point we would like to stress here is
that everyone was involved in the activity and more importantly the students
themselves did the teaching/learning.
- due to the nature of the exercise, the students were relaxed. Since
it was perceived of as a game, anxiety levels were low and all were motivated
to participate. It is in a well-known fact that a learning situation that
has a “low affective filter” (Krashen, 1987) reduces anxiety and makes learners
more comfortable. This encourages them to use language and learning becomes
more effective (Littlewood, 1995).
Finally and most importantly, the students read a text entirely on their
own without realizing that they were performing a task that most of them
disliked - READING.
Conclusion
This kind of activity is one way of motivating students to read and sustaining
their interest in reading. When reading becomes a game it takes away the
monotony that they appear to associate with the act of engaging with the
printed page. Instead the game aspect comes to the foreground. The student
believes he is playing a game (of course some smart ones realize what is
actually happening!) and the teacher succeeds in getting him to read without
his getting bored.
As the students start reading more complex passages, the teacher can modify
the rules of the game to include more challenging exercise types. Groups
can be asked to prepare exercises for their classmates which can then be
exchanged.
References
- Krashen, S.D. (1987). Principles and Practice in Second Language Acquisition.
New York: Prentice-Hall.
- Littlewood, W. (1995). Foreign and Second Language Learning.
Cambridge:CUP.
The Internet TESL Journal, Vol. X, No. 8, August 2004
http://iteslj.org/
http://iteslj.org/Techniques/Raman-ReadingGame.html