Rashid A. Moore
mrashid [at] nova.edu
Nova Southeastern University (Ft. Lauderdale, Florida, USA)
This article discusses a structured controversial dialogue technique for fostering critical thinking among English language learners.
"Florida students use creative skills to generate new ideas, make the best decisions, recognize and solve problems through reasoning, interpret symbolic data, and develop efficient techniques for lifelong learning."Although this standard appears to be only applicable to one state within the United States, it is clearly applicable to all students, both mainstream and English language learners, around the world. All students need to be able to generate novel ideas and approaches, make decisions which impact them as students and citizens of their respective countries, and interpret information that is in different visual formats. Perhaps most importantly, the standard makes it clear that critical thinking is something which needs to be cultivated over time and throughout one's life.
(Sunshine State Goal 3 Standards, 2003)
Example 1 (Primary Level) "Telling on a Bully"
Many primary children will face or witness the actions of a bully sometime during their schooling. Some children may tell their teachers or administrators to make the bullies stop what they are doing. Other children, particularly language minority children, may feel reluctant to tell on a bully for fear of retribution, which may lead to a disruption of their acculturation process in and out of school. Let's listen in on a conversation between two elementary school children on this issue:
Hiro: I have a problem and I don't know what to do.
Erica: What happened?
Hiro: I saw Dylan kicking Antonio and taking Antonio's lunch out of his bag. He threw the lunch on the ground!
Erica: Dylan is really a bad boy. He likes to bother a lot of people. So what's the problem? Aren't you going to tell Mrs. Sanchez what Dylan did?
Hiro: I don't like Dylan, but a lot of people think he is "all that". He gets to be the captain to pick teams for soccer and baseball after school. I have waited since I moved from Japan last year to be picked to be on a team. Nowadays he is picking me because I'm a good player. I think a lot more people want to play with me because Dylan starting picking me for his team.
Erica: Just because Dylan picks you doesn't mean people like you. Anyways, isn't Antonio your friend, too?
Hiro: Yes, Antonio is my friend.....since last year.
Erica: If Antonio is your friend, why don't you tell on Dylan? Dylan's a big bully anyway.
Hiro: I'm afraid Dylan won't pick me anymore if he finds out it was me who told on him. Can you tell the teacher for me?
Erica: Hiro, I wasn't there, you know. You were the one who saw everything
Think about Hiro's problem with Dylan. Think also about what Hiro and Erica said. What do you think Hiro should do about Dylan? Why do you think so?
Example 2 (Secondary and/or University Level) "Digital Pirates"
Many people have been downloading video games for free off of the Internet instead of paying for them from stores for a number of years. Many believe this is not a crime and wealthy companies that create the video games are rich enough to take a loss here and there. Let's listen in on a conversation between two teenagers on this issue:
Vanessa: I just downloaded the latest version of "The Simtastics". I can even pick out what gym shoes they wear!
Yukiko: How much did you pay for it?
Vanessa: Pay? Are you kidding? I downloaded it for free off the Internet. Why pay money when you can get it for free?
Yukiko: Don't you think that the programmers who wrote the program should get paid for their work?
Vanessa: Yeah, right. The company that makes it is worth 100 billion dollars. They won't miss 39 dollars from me....
Yukiko: Maybe not, but what if 1 million other people do the same thing? Now we're talking about 39 million dollars!
Vanessa: Anyway, programmers don't get some of the sales money for every video game that the company sells. They get a yearly salary. So, I'm only taking money away from greedy software companies!
Yukiko: I know software companies are rich, but don't they deserve the money they make, too? After all, software companies have to pay the salaries of all their computer programmers. Not every video game sells as well as "The Simtastics", you know. Software companies sometimes lose a lot of money when they create and market a video game. Remember that stupid video game last year called "More Homework, Please!" that nobody bought?
Vanessa: Yeah I remember, but who cares about a billion-dollar company losing a few dollars here and there because some of us want to download some programs for free. Don't they realize that we aren't all rich like they are? We can't all afford to pay $39 for a video game!
Yukiko: You say they are already rich from selling programs. What about new games? What if every video game player was like you and downloaded their programs for free instead of paying for it? Why would they want to hire program designers to make new games for us anymore?
Vanessa: Not everybody downloads programs, you know. Some players will still buy their programs. Some download a few games just to see if they really like them before buying them.
Yukiko: Isn't your mom a web designer, Vanessa? What if people ripped off your mom's web designs and gave them away for free? Don't you want your mom to get paid so she can support your family? What if the loss in sales of her designs caused her company to collapse? Do you think your family can make it without your Mom's salary?
Vanessa: Well ...
Think about what both Yukiko and Vanessa said. Do you agree with Yukiko or Vanessa? Is there a perspective on this issue that was not presented by either person? Is there a compromise solution to this controversy that would please both sides?