Three "Co" Games: Collocation, Cooperation and Communication in EFL Classes
Sinan Misirli
sinan3040 }at{ yahoo.com
Teacher Trainee at Gazi University (Ankara, Turkey)
Games let students feel relaxed and learn in a natural process. That's why it would be best to take the advantage of games as they are fun, and also motivating and relaxing tools.
Introduction
The overall aim of an
English teacher is to make the language learning process closer to
the language acquisition process. So, when the natural development of
a child is taken into consideration, games stand as a group of tools
of language learning in real life. That's why it would be best to
take the advantages of games as they are fun, and also motivating and
relaxing
tools. As Deesri stated ''it is a quite good idea to incorporate
games in daily classes (cited in Atake in 2003 from Deesri 2002)''.
However, ''the whole syllabus should not be based on games only --
even for young learners (Ersoz, 2000)''.
Before Starting
While choosing a game don't forget:
- the age group
- the level of English
- the time limited for the game
- the learning styles theory
- multiple intelligences theory
- the idea that there should be no strict competition but cooperation
- that the students don't laugh at each other but laugh together
- the skills to practice
- that the story-games are repetitive
- the materials (economical and easy to get)
Game 1: Collocation Order
- Aim : to develop
speaking skills, to teach collocations
- Time : 5 minutes
- Level : beginner/intermediate
- Material: papers, pins
- Procedure:
- Play this game, before starting the lesson in every session.
- Have a collocation written on a paper (e.g. to make a promise) but don't show this to the students.
- Cut the chunk to leave each word alone in the sentence (to / make / a / promise).
- Pin each word / piece to a student's sweater casually and these (e.g. four students for to/make/a/promise) students are to find their right place in the order of the idiom hidden.
- Then the rest of the students try to guess the meaning of the
collocation.
- Every week, another group of collocations can be used
(collocations with take, have, break, get,
make etc.).
- to take a seat
- to take a look
- to take someone's place
- to have a problem
- to have time
- to have a drink
- to break the rules
- to break someone's heart
- to break a record
Game 2: The Rest of the Story
- Aim : to develop speaking skills
- Time : 20 minutes
- Level : intermediate
- Material: papers
- Procedure:
- Give the students a sentence from a story.
- Let the students guess the rest of the story.
- Then give another sentence and let them guess again.
- Continue until the story is finished.
- Let the one who guesses the right ending read the original story
aloud in the classroom.
Game 3: Odd Dreams
- Aim: to develop speaking skills
- Time: 15 minutes
- Level: Advanced
- Material: papers, a hat
- Procedure:
- Write different kinds of dreams on little pieces of papers and put them in a hat.
- Choose a student to be the "dream juror."
- Divide the rest of the class into the groups of three or four.
- Let each group take one dream from the hat.
- Let the groups interpret the dreams they have.
- After 5 minutes each group will tell their interpretations to the dream juror aloud.
- The dream juor says whether he/she likes the interpretation or not.
- After all the groups interpreted their dreams, the dream juror chooses the best three groups (so as to avoid a strict competition).
Some examples of dreams to write on the papers for groups to interpret.
- A man has a dream in which a dog chases him in a dark jungle.
- A little girl has a dream in which she tries to escape from
someone.
- In his dream, an old man speaks with an angel.
- In her dream, a boy travels in Egypt and rides a camel.
- A worker has a dream in which he has 12 children.
- A boy is lost in the middle of a crowded city in his dream.
- In his dream, a boy takes a photo
of a mockingbird.
Conclusion
Students love games if
their level of English, their age group, their needs are covered and
also if they play it in a more cooperative way rather than a very
strict competitive way which leaves many students frustrated after
the game. However, games are fun and they
make the learning process closer to the acquisition process, which
makes students learn in a more natural way. Therefore, the games should
take place in the syllabus of EFL classes like co-pilots to accelerate
learning.
References
- Kazuko, Atake. 2003. ''Using Games To Teach English in Japanese Junior High School''. Taken from www.eric.ed.gov at 16th July, 2007
- Ersoz, Aydan . 2000. ''Six Games for the EFL/ESL Classroom''. The Internet TESL Journal, Vol. VI, No. 6, June 2000. Taken from http://iteslj.org/Lessons/Ersoz-Games.html at 15th July 2007.
- Ersoz, Aydan. 2007.Teaching English to Young Learners, Ankara-EDM Publishing
The Internet TESL Journal, Vol. XIII, No. 8, August 2007
http://iteslj.org/
http://iteslj.org/Lessons/Misirli-ThreeGames.html